Dragonlance - Heroes

Stahn Bryler:
Attributes: Agility 6(B), Dexterity 5(C), Endurance 8(A), Strength 8(A), Reason 5(C), Perception 8(B), Spirit 7(C), Presence 7(B)
Description: Male human (civilized)
Role: Legionnaire Warrior
Demeanor: Courageous (Three of Helms)
Nature: Brave (Two of Swords)
Reputation: Champion (Quests 10, Hand 5)
Social Status: Commoner (Wealth 3)

First weapon: Long sword (+7)
Second weapon: Dagger (+2)
Armor: Chain mail (-3)
Shield: Target (-3)

Stahn was born in Solace, Abanasinia, in 9 SC. He was the son of a rich tradesman in Solace, Leon Bryler, and he always had everything he needed to. When he was younger, he intended to study at the Citadel of Light, but he found out he wasn't able to cast mystic magic. As long as he couldn't be a mystic, he started learning how to deal with his father's business - selling and buying goods from distant places. He learned the ropes and started working, but a tragedy changed his whole life... His father was found dead after a travel to Haven. He took a sword and hunted the criminals until he found them - a group of thugs he defeated and took to the Knights of Solamnia. While they were waiting for a judgment, they fled, and Stahn never saw them again. He found out justice is not the way Knights of Solamnia say it is - and he decided to make justice by himself. Since then, he joined some other adventurers and he pledged alliance to the Legion of Steel, fighting for justice and freedom. He has acute eyesight.

 

Nortur Janster:
Attributes: Agility 4(D), Dexterity 5(D), Endurance 6(D), Strength 5(D), Reason 9(A), Perception 8(C), Spirit 6(C), Presence 6(D)
Description: Male human (civilized)
Role: Academy Student
Demeanor: Innovative (One of Arrows)
Nature: Curious (Two of Moons)
Reputation: Champion (Quests 8, Hand 5)
Social Status: Commoner (Wealth 3)

First weapon: Dagger (+2)
Second weapon: none
Armor: Padded silk (-1)
Shield: None

Nortur Janster, born in 12 SC, is a man driven by discoveries. Since he was a boy in Nordmaar, he always wanted to travel and to find new and exciting things. When he became 14, he left his parents' house and decided to seek for magic and wonders in other places beyond Nordmaar. He sailed to Palanthas, headed for Caergoth, Gwynned, Hylo, and finally arrived at Solace in 30 SC, some months after Palin Majere has founded the Academy of Sorcery. He found in magic his only passion, and a way to use his creativity in a useful way. He learned how to cast Geomancy, Pyromancy and Divination, and he loves to create new spells and write them so other spellcasters can use them. Wherever there is adventure, danger and discovery, there is Nortur.

 

Danalyn the Druid:
Attributes: Agility 7(D), Dexterity 8(A), Endurance 8(D), Strength 4(D), Reason 5(D), Perception 7(A), Spirit 8(A), Presence 8(B)
Description: Female half-elf
Role: Druid
Demeanor: Calm (One of Hearts)
Nature: Sensible (Three of Hearts)
Reputation: Champion (Quests 8, Hand 5)
Social Status: Peasant (Wealth 2)

First weapon: Quarterstaff (+1)
Second weapon: Long bow (+6)
Armor: None
Shield: None

Danalyn was raised by two farmers that lived near Solace. Although none of your parents were elves, she had strange pointed ears and was very thin and short. She found out they weren't her natural parents when she was 16, and she started searching for them. The only thing she discovered until now is that his adoptive father found her in the forest in 16 SC. Living alone since she was 16, Danalyn learned by herself to use the energies inside her heart to heal herself and to handle with animals. She met Stahn and Redstar one year ago, and she joined them to make them help her in her search for her past. She can use the Mystic Spheres of Animism, Healing and Alteration. She has acute smelling and hearing senses.

 

Anton Copperbeard:
Attributes: Agility 6(C), Dexterity 5(D), Endurance 8(A), Strength 8(B), Reason 5(D), Perception 7(C), Spirit 6(C), Presence 5(A)
Description: Male mountain dwarf
Role: None
Demeanor: Resolute (Two of Helms)
Nature: Just (One of Crowns)
Reputation: Champion (Quests 8, Hand 5)
Social Status: Tradesman (Wealth 4)

First weapon: Broad axe (+7)
Second weapon: Dagger (+2)
Armor: Scale Mail (-4)
Shield: None

Anton was born in Thorbardin, in 275 PC. He spent the biggest part of his life living in Thorbardin's tunnels, ignoring the outside world. And he would be inside his tunnels if it weren't for the Chaos Was. The panic that ran across Thorbardin during the last moments of the Fourth Age caused him to flee to surface. He spent many time traveling as the Fifth Age started, helping the reconstruction of Thorbardin, and works during Citadel of Light founding. He kept himself away from the battles among dragons, since he was too weak to challenge them, but now he seeks a way to begin adventuring again, as he did in the old times before the Second Cataclysm. He may be not as experienced as a dwarf in his age, but he has enough wisdom and thirst for adventure.

 

Dewin Kiddphew:
Attributes: Agility 8(D), Dexterity 8(B), Endurance 6(D), Strength 5(C), Reason 5(C), Perception 7(A), Spirit 5(C), Presence 6(D)
Description: Male true kender
Role: Handler
Demeanor: Careless (One of Arrows)
Nature: Inquisitive (One of Moons)
Reputation: Champion (Quests 7, Hand 5)
Social Status: Peasant (Wealth 2)

First weapon: Hoopak (+4)
Second weapon: Dagger (+2)
Armor: Padded Silk (-1)
Shield: None

Dewin was born in Hylo, in 382 PC. He was raised by an old kender bard named Kail Kiddphew, a great storyteller. When he found his desire for wanderlust, Kail told him his last story: a magical flute the Best Kender Storyteller of All Times used before the First Cataclysm. Dewin searches for it, as well as new opportunities to learn how to use and play musical instruments, his great passion. His curiosity is infinite, and he also thinks sorcery magic very interesting, what has caused many problems to his party. He likes his friends, especially Nortur, but he thinks he's too serious. Dewin is very fond of small animals. He has two acute senses: hearing and eyesight.

 

Redstar:
Attributes: Agility 8(C), Dexterity 9(A), Endurance 8(C), Strength 7(B), Reason 5(D), Perception 7(A), Spirit 6(B), Presence 5(D)
Description: Male human (Plains barbarian)
Role: Barbarian Warrior
Demeanor: Wild (Seven of Shields)
Nature: Brave (Two of Swords)
Reputation: Champion (Quests 10, Hand 5)
Social Status: Peasant (Wealth 2)

First weapon: Great bow (+8)
Second weapon: Scimitar (+5)
Armor: Leather (-2)
Shield: None

Redstar was the first boy to be born in the Fifth Age in the Qué-Shu tribe. As the new star shined in the sky, the boy was blessed by an old wanderer who rested in his tribe. That man told Redstar's father that the boy would ever be like the new Red star: a sign of hope and a wish for a better tomorrow. He grew up and, when he was just a 5-year-old boy, his parents died when a dragon destroyed the Inn of the Last Home in Solace. He asked someone if Goldmoon could save them, but it was too late. He was raised by the elders in his tribe, and grew in age and in power. He became a barbarian warrior, able to use Mysticism as learned in the Citadel of Light, and devoted to an objective: avoid that other people like him suffer because of the Great Dragons and their insane fights. He joined Stahn Bryler and his companions after a battle against Dreselenimus. He can use the Mystic Sphere of Animism and has two acute senses: sight and hearing.

 

Sir Juner Starield:
Attributes: Agility 7(B), Dexterity 6(C), Endurance 8(A), Strength 8(A), Reason 6(C), Perception 6(C), Spirit 7(A), Presence 8(B)
Description: Male human (civilized)
Role: Knight of the Rose
Demeanor: Resolute (Two of Helms)
Nature: Valiant (Three of Swords)
Reputation: Champion (Quests 10, Hand 5)
Social Status: Tradesman (Wealth 4)

First weapon: Long sword (+7)
Second weapon: Short sword (+3)
Armor: Scale (-4)
Shield: Horse (-4)

Sir Juner is the only son of a well-known Knight of Solamnia, Sir Thaddeus Starield, a valiant knight that fought in the War of the Lance and died defending Palanthas from the invasion in 383 PC. Juner's mother, Lady Mayin Starield, pregnant of her only son, fled when the Knights of Takhisis razed the city. Juner was born two months after, and he was named after his grandfather, the man who saved his mother from being slain by the Knights of Takhisis. He learned the ways of the knighthood since his early childhood in Solanthus, and when he reached the age of 17 he started studying in Sancrist isle. He is a honorable Knight of the Rose, always trying to help people and protect the innocents. He hates Knights of Takhisis, and he desires to destroy their knighthood as a gift to the world. He is able to cast the spheres of Channeling, Healing and Sensitivity.

 

Nightwalker:
Attributes: Agility 6(C), Dexterity 7(A), Endurance 9(X), Strength 9(B), Reason 5(D), Perception 7(A), Spirit 6(C), Presence 4(D)
Description: Male centaur
Role: Centaur Wrestler
Demeanor: Circumspect (Six of Helms)
Nature: Decisive (Three of Helms)
Reputation: Champion (Quests 9, Hand 5)
Social Status: Peasant (Wealth 2)

First weapon: Eukar's Spiked Club (+10 - see description on the Magical Items section)
Second weapon: Lance (+6)
Armor: None
Shield: None

Nightwalker received his name because of his habit of wandering the plains of Duntollik at night. He didn't approve the reception to the group of heroes led by Stahn Bryler, and he decided to follow them on a quest for Elkar's spiked club. He suffered a deadly wound during the quest, and Danalyn healed him. Due to a debt of honor, he put himself as a servant to Danalyn, and his debt will only be repaid when he saves her life from a mortal threat. Danalyn tried to free him from his debt, but he refuses to leave the group before he repays his debt of honor. Stahn welcomed Nightwalker to the group, and he now bears Eukar's spiked club as his first weapon. He still doesn't trust Stahn or Nortur, but he's learning to respect them at least as fellows in combat. He has acute sight and hearing.

 


Characters and Roles


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