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Libram/Mantra Spell Design Sheet
Spell name Cost
Description
 
Magic Type
(Circle one)

  Sorcery

  Mysticism

  Hybrid

1. Invocation
+1

30 minutes

+2

20 minutes

+3

10 minutes

+4

1 minute

+5

Instant

Spheres
(Circle all that apply)

  Alteration

  Animism

  Channeling

  Healing

  Meditation

  Mentalism

  Necromancy

  Sensitivity

  Spiritualism

Schools
(Circle all that apply)

  Aeromancy

  Cryomancy

  Divination

  Electromancy

  Enchantment

  Geomancy

  Hydromancy

  Pyromancy

  Spectramancy

  Summoning

  Transmutation

Point Cost
(from tables 1-5)

  Invocation

 

  Range

 

  Duration

 

  Area

 

  Effect

 

  Total points

 

  Resisted

 
Action Bonus
(Circle one)

  +3 ("A" Code)
  +1 ("B" Code)

2. Range
+1

Personal

+2

Melee

+3

Near missile

+4

Far missile

+5

Artillery

+6

Visual

+7

Horizon

+8

500 miles

+9

Continent

+10

Alt. worlds

+11

The Gray

+12

Elemental

+13

The Abyss

3. Duration
+1

Instant

+2

1 minute

+3

15 minutes

+4

30 minutes

+5

1 hour

4. Area
 

Groups

Places

Divining

+1

Individual

Individual

Minute

+2

Couple

Small room

Hour

+3

Small group (5)

Large room

Day

+4

Large group (10)

Small house

Week

+5

Crowd (25)

Large house

Month

+6

Platoon (50)

Keep or fort

Year

+7

Century (100)

Small castle

Decade

+8

Company (250)

Large castle

Century

+9

Regiment (500)

Fortress

Millennium

5. Effect
 

Dmg./Def.

Healing

Other

+1

+/- 1 to 2

1 card/point

+/- 1 point

+2

+/- 3 to 5

2 cards/point

+/- 2 points

+3

+/- 6 to 9

3 cards/point

+/- 3 points

+4

+/- 10 to 14

4 cards/point

+/- 4 points

+5

+/- 15 to 20

5 cards/point

+/- 5 points

+6

+/- 21 to 27

6 cards/point

+/- 6 points

+7

+/- 28 to 35

7 cards/point

+/- 7 points

+8

+/- 36 to 44

8 cards/point

+/- 8 points

+9

+/- 45 to 54

9 cards/point

+/- 9 points