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Dragonlance - Mystic Magic

Damaris' Minor Illusions:

Invocation: 1 minute (4)
Range: Near missile (3)
Duration: 15 minutes (3)
Area: Couple (2)
Spell effect: Irritating (1)
Total: 13 spell points

Damaris learned during her travels that civilized people are not especially attentive. So she created her Minor Illusions, easy tricks involving human senses. She can make an onion taste like an apple, or a loud sound near one's ear. All things she creates are illusions, so the onion is still an onion, and it will taste like one if someone who is not affected by this spell eats it.

Know the Truth:

Invocation: 10 minutes (3)
Range: Personal (1)
Duration: 1 minute (2)
Area: Individual (1)
Spell effect: Hindering (3)
Total: 10 spell points

The Citadel of Light is one of the places that fights against the tyranny of the Great Dragons, and the dangers of being spied or eavesdropped while planning against the tyrants are high. Therefore, some mystics developed this spell, allowing its caster to know if someone is telling the truth or not. It doesn't allow someone to read other's mind, but it prevents one from lying to a Citadel Mystic.

Joshun's Complete Heal:

Invocation: 1 minute (4)
Range: Personal (1)
Duration: Instant (1)
Area: Individual (1)
Spell effect: 5 cards (5)
Total: 12 spell points

Joshun Sanders, a mystic from Southern Ergoth, saved Stahn's life using this mystic spell. It can heals a hero up to 5 cards in just a minute.

Mahnk's Hold Undead:

Invocation: 1 minute (4)
Range: Melee (2)
Duration: 15 minutes (3)
Area: Small group (3)
Spell effect: Impeding (4)
Total: 16 spell points

Lord Mahnk of the Knights of Takhisis created this spell to avoid being attacked by the undead he commands. This spell paralyzes up to 5 undeads in melee range. This spell lasts for 15 minutes, enough time Mahnk can call his soldiers to destroy the rebel undeads.

Danalyn's Beast Soothing:

Invocation: 1 minute (4)
Range: Near missile (3)
Duration: 15 minutes (3)
Area: Large group (4)
Spell effect: Troublesome (2)
Total: 16 spell points

Danalyn crafted this spell when her party was attacked by winter wolves in Southern Ergoth. It soothes up to a pack of 10 wild animals, making them friendly to the caster and his/her companions. It can be used to tame or avoid attacks from wild but intelligent animals. It won't work with any humanoid beings, such as goblins or draconians.

Sir Juner's Strength Surge:

Invocation: 1 minute (4)
Range: Personal (1)
Duration: 15 minutes (3)
Area: Individual (1)
Spell effect: 14 points (4)
Total: 13 spell points

Sir Juner used this spell to defeat the stone men in the Rock Sanctuary at Southern Ergoth. The caster of this spell can add 14 points to his Strength attribute during 15 minutes.

Urak's Ancestral Call:

Invocation: 30 minutes (1)
Range: Personal (1)
Duration: 15 minutes (3)
Area: Individual (1)
Spell effect: Impeding (4)
Total: 10 spell points

This spell saved the life of the Heroes during their underground journey to the Thorbardin tunnels. Urak, the Dwarven Mystic, summoned one of the Ancestral Souls that live in the underground, asking for guidance. Only dwarven mystics can use this spell. It summons a dwarven spirit who lives in the underground, and who can answer five questions from the party. The questions may be about precious stones found in their way, the condition of the tunnels, or for a source of water, but not questions as: "Where is the exit to the surface?". If asked about things the spirit may not know, he will simply say that he doesn't know the answer. Questions related to the underground environment or dwarven culture are suited.

Danalyn's Chameleon Skin:

Invocation: 1 minute (4)
Range: Melee (2)
Duration: 15 minutes (3)
Area: Small group (3)
Spell effect: Impeding (4)
Total: 16 spell points

Danalyn used this spell to save the party from a flight of skull moles. This spell allows its targets to disappear from the eyes of their pursuers by becoming one with the background, copying its color on their clothes and skin. The characters appear only as a transparent frame on the woods or the rocks, like a chameleon. In game terms, consider the characters invisible unless the pursuer is successful on a Daunting Perception (Spirit) test.

Auryan's Animal Senses:

Invocation: 1 minute (4)
Range: Touch (1)
Duration: 15 minutes (3)
Area: Couple (2)
Spell effect: +9 points (3)
Total: 13 spell points

Auryan, the golden centaur, used this spell to show Danalyn the way to the caves in Duntollik. This spell increases the target's Perception attribute by 9 points, bestowing very acute senses, similar to animal senses. This spell can also help while a target is resisting to Sorcery effects, since the target's Perception is increased. However, the target's senses become very acute, and strong sensorial influences (light, noises) can stun the target.

Danalyn's Wall of Roots:

Invocation: 1 minute (4)
Range: Near missile (3)
Duration: 15 minutes (3)
Area: Large room (3)
Spell effect: Hindering (3)
Total: 16 spell points

Danalyn used this spell to stop an attack of a lion. Living roots from nearby plants erupt from the soil, forming a thick living wall. The wall can be easily destroyed by fire or common attacks, but its main utility is to slow an enemy for enough time to allow the party to escape.

Bethany's Curse:

Invocation: 1 minute (4)
Range: Melee (2)
Duration: 1 hour (5)
Area: Individual (1)
Spell effect: Painful (5)
Total: 17 spell points

This difficult spell was created by a lonesome Mystic called Bethany. She didn't like to have her studies bothered by other people, and so she created a spell to drive intruders away. When Anton looked for an herbarium in Lacynos, Bethany used this spell on him, making him believe it was a Sensitivity spell. Using this powerful curse, Bethany can turn anyone into a small animal. Her favourite choices are frogs and insects, but she can cast it on herself and become a crow. Bethany usually allows the people she cursed to flee and try to survive during the curse duration, but when she consider someone a worthy menace she tries to kill the target while he/she is vulnerable.

Bloodlust:

Invocation: 10 minutes (3)
Range: Near missile (3)
Duration: 15 minutes (3)
Area: Crowd (5)
Spell effect: Irritating (1)
Total: 15 spell points

Some members of the Church of Sargas developed this Mystic spell to control masses. It induces a desire to kill and cause destruction, especially when the targets are minotaurs. In fact, this is a minor suggestion in a group's mind to hunt down and kill a designed target named by the spellcaster. The clerics of Sargas use their lectures as a form of casting this spell in the crowds.

Rager Dakk's Touch of Revenge:

Invocation: 1 minute (4)
Range: Personal (1)
Duration: 1 minute (2)
Area: Individual (1)
Spell effect: 14 points (4)
Total: 12 spell points

Rager Dakk, a minotaur mystic, used this spell to protect him from attacks. Any damage caused to the spellcaster by the target of this spell, up to 14 points, is returned to the target. The caster still suffers the damage, but the target suffers as much damage as he/she caused to the spellcaster.

Aura Mask:

Invocation: 10 minutes (3)
Range: Personal (1)
Duration: 1 hour (5)
Area: Small group (3)
Spell effect: Hindering (3)
Total: 15 spell points

Legionnaire mystics use this spell to act in Dark Knights territories such as Beryl's realm or Neraka. The target of this spell has its aura altered to a different pattern, disguising his own Nature for means of magic detection. A white aura can be turned into a black or red aura, depending on the caster's choice. Note that this spell implies an extra Daunting difficulty added to any Sensitivity spells cast on the target during the spell duration.

Mahnk's Bone Crusher:

Invocation: 1 minute (4)
Range: Melee (2)
Duration: Instant (1)
Area: Individual (1)
Spell effect: 18 points (5)
Total: 13 spell points

Sir Mahnk of the Knights of Neraka discovered this spell while fighting the skeletons of an enemy necromancer. This spell shatters one's bones entirely, leaving its corpse without any support. Skeletons that are targets of this spell vanish instantly. On living targets, this spell must be resisted: if the resistance lower than the spell power, the target suffers 18 damage points and the target's bones are very weakened, becoming easily broken by crushing weapons.

Alen's Disguise:

Invocation: 10 minutes (3)
Range: Personal (1)
Duration: 15 minutes (3)
Area: Individual (1)
Spell effect: Hindering (3)
Total: 11 spell points

Alen Shapper, a skilled actor in the inns of Palanthas, developed this spell to alter his face during his presentations, allowing him to play more than one character at once. As a thief, he uses this skill to cause mischief and steal without being identified. This spells allows the target to change its facial makeup (hair colour, eyes colour, the shape and size of eyes, ears, mouth and nose). This spell can be detected through Divination or Sensitivity.

 


Mystic Magic


Dragonlance, Dragonlance: The Fifth Age, Dragonlance logo, SAGA Rules System, TSR, TSR logo, and all the characters and rules © TSR, Inc. All rights reserved. This is a fan page, for fans. I am not linked to TSR, except as a Dragonlance fan. All articles © Marcelo Sarsur. Feel free to use the characters and rules listed here for personal use only.

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